Friday 24 February 2017

Aylmez

Sorry this is so late. That should get better, actually, because one of the great things about this is that it naturally creates its own buffer. I think of ideas that are close enough to something I've written that I want to space them out, but not close enough to rule them out entirely, and bam, future entry.
Someone asked me why I was doing this. It's mostly because I enjoy it, and because it might make my writing better. But if, as was suggested, anyone else wants to use these worlds for something, I'm flattered. If they're interesting enough to use, I've done my job right. So if you do use one, do tell me about it.
Anyway, the third world, is... a little different from the last two:
In the world of Aylmez, humans were far from the dominant species. Dragons, unicorns, and the hordes of the undead - all had magic on  their side. Humans were forced to rely on technology,  and it wasn’t much of a contest.
That is, until the discovery of a drug called Flerovinam. Mana. Mana was addictive, unpleasant to take and deadly. Whether or not they managed to stop taking it, the average person lasted about a year after their first dose.
But it let you do magic. Not just any magic, either - powerful magic. They called  them wizards - thin, desperate-looking things, with matted hair and wild eyes. But the weakest of them could shift the pillars of the world, do things the world had never seen before. It seemed like nothing was impossible any more, if you could find the right wizard.
And so, mana spread. The death toll was catastrophic, but mana was unstoppable. There was always someone desperate, or reckless, or ambitious. Someone who wanted that power so badly, they’d die for it.
The creatures of magic, formerly unchallenged in their dominance, fled to the far corners of the world - to deep forests and barren moors, and under the deepest oceans. And the nations of the world struggled to respond.  Mana was banned, of course, but it was a ban in name only. You couldn’t punish a wizard.
So, they employed them. They had to  - what if there was a war? Or if some addict decided they could run a country better than its elected officials? The only defense against a wizard, was another wizard. So it was that, almost universally, the punishment for breaking the law was high office, a generous salary, and a pension for your family when you were gone. People took that offer in droves, and the death toll only rose.
Still, for the world at large, it was a golden age that lasted for centuries - free food, free energy, anything could be created with ease. The economy roared, magic and technology were fused as one, and humanity expanded to cover the world.
Except that, oddly enough, there was still rampant poverty. The idea of any kind of safety net was flatly denied. The food and energy might have been created for free, but it wasn’t so free to use. So people still got desperate. People still got sick and hungry. And people still turned to mana as a way out. The government still had its wizards.
Because there was one thing all the wizards in the world couldn’t seem to do. They couldn’t find a cure for the side effects of mana. Wizards still died, and they died fast.
Until Almasa. Almasa didn’t die. Instead, she took over her home country of Olketsa.
At first, noone was worried. It had happened before. Entire countries, who hadn’t been sufficiently vigilant, were ruled by wizards now. They passed down the torch from one to the next, year after year.  Noone liked sitting across a table from a weapon of mass destruction, but they were drug-addled, and didn’t last long enough to figure out what they wanted to do. Or even what was going on. They were rarely a threat to a country with its own wizards to protect it.
Then she didn’t die, and that was a problem, because she was the only one who knew how to do it - wizards flocked to her, hoping to learn. She only seemed to be getting more powerful, more clear-headed, and that was another problem. And she seemed to want to conquer the world, which was a third problem.
 So, the countries of the world came together. They gathered the wizards who were still loyal, and marched on Olketsa.
At which point, it transpired that Olketsa no longer appeared to exist. It had, in fact, been replaced by a large, but otherwise rather nondescript, lake.
Wherever she’d gone, though, she knew the way back. First, a great and terrible voice was heard across the world, declaring that the governments of the world had failed the poor, and that she would from now on be taking control. Because, she said in a more normal voice, there was no way she could do a worse job. The worlds’ leaders disagreed, vehemently. But her first attack happened scant minutes later.
An army of hideous creatures, such as noone had ever seen before, appeared and ripped through the palace of Cruice, seemingly unstoppable. Even the resident wizards fell before them. And, when all resistance was thoroughly crushed, Almasa herself appeared before the First Lord of the Treasury, Alexander Fields.
Over the next few weeks, country after country fell to her creatures. Some gave up without a fight, and some started to worship her as a goddess (she told them to stop). And wizards defected in droves to join her, hoping to live at least a little longer.
But a new kind of wizard emerged - the patriots. The wizard who took mana not out of desperation, but to fight for his country. And eventually, the allied nations of the world managed to put together an effective defense.
And so, we come to the current state of the world. The nations ruled by Almasa are prosperous and poverty-free. Almasa did exactly what she promised, and turned out to be a talented (if sometimes unstable) leader. But many of her citizens, unused to living in a dictatorship, are making their displeasure known via armed resistance. At least when they’re pretty sure that she and her creatures aren’t around. The nations free from her are forced to remain as united as possible, to fend off the waves of creatures that regularly appear in their capital. But though nations from even the other side of the world have joined them, there are still rogue states which refuse to. And even within those who have joined up, there are tensions. The  members of this alliance are still independent countries with conflicting interests and ambitions. After each  attack, the weakened nation that suffered it finds its ‘allies’ eying it in a way which feels distinctly unfriendly. On the edges of civilization, seeing their chance, the creatures of magic are coming out of hiding, and reclaiming their natural habitat. And Almasa, on her own private plane, is pretty sure that she is entirely safe from harm. The ‘Almasa’ she sends out is a copy, no different from her creatures, save that she is in direct control of it.  As for the wizards that come to her, they die. She has no idea how to save them, she has no idea why she is still alive. But she makes copies of them, too, and lets people see them. Defections weaken the enemy, and that’s good, right? In the end, she’ll be saving lives.

2 comments:

  1. Why does Almasa become ()? Is it a YHWH kind of thing? Or is it that () refers to Almasa's 'essence', and her worldly instantiations are called 'Almasa'?

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  2. Um... that's kinda embarassing.
    Names tend to be the last thing I do, because I am really bad at them, so I use brackets as placeholders.
    So yeah, that isn't deep and meaningful, it's me being bad at editing.
    I mean... yeah, totally a YHWH thing.

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